SLICE #3
from 3pm, 10 June 2020
Shelter & Place (work-in-progress)
@ Carlow Arts Festival and Cork Midsummer Festival
from 3pm, 10 June 2020
@ Carlow Arts Festival and Cork Midsummer Festival
Carlow Arts Festival together with Cork Midsummer Festival invite you to share your Lockdown Environments, as artists Peter Power and Leon Butler build a digital monument to our unseen stories and quarantine spaces.
Artists Leon Butler and Peter Power have been researching ways to allow the audience to upload 3D imagery using freely available software from their own place of lockdown and share it with the public. This in-development stage of the work describes the journey towards capturing and sharing personal isolated stories of place and space the pandemic has foregrounded.
This beautifully political project allows us a glimpse of the lock-down rooms others have inhabited during this time – abstracted but recognisable. Examining isolation, survival, connection and quiet inequalities, Shelter and Place is a mutual world built from our hidden moments, collected in virtual space in the absence of the real.
‘Shelter and Place’ is an interactive experience that mixes location mapping, spatial audio and dream-like vignettes into an open source exploration of our private environments.
Each black box link below takes you to a different digital space to explore when clicked.
Guidance Text for Usage of Links to Digital Spaces
Please allow time for experience to load. You will be prompted by a grey start button (Desktop/VR) or Red Start Button (Mobile) when experience has loaded.
DESKTOP: Once you are in the experience, use the mouse to guide the cursor over the start button (A grey box with the word ‘Start’ glowing in green. Click this) To look around, click your mouse and drag. To move in the scene use the W (forward), A (left), S (back), and D (right) keys on your keyboard.
MOBILE DEVICE: Once you have pressed start and are in the experience, please hold the phone still. You will see a grey box (sometimes hard to see) in front of you. Please tap this grey box with your finger and it should disappear instantly. This will launch audio. To look around, move your mobile device.
It is not possible to walk around the scene on a mobile device. To walk around please visit the experience on Desktop or headset.
HEADSET: Once you are in the experience, look at the start button, so that the circle of your gaze hits the button. To look around rotate your headset. To move in the scene, walk in the confines of your VR space
We’re inviting you to share your lockdown environments for this exciting 3D digital visual arts project, which aims to build a digital monument to our unseen stories and quarantine spaces.
Follow the link below to submit your interest in taking part to the artists.
The name of the work comes from a play on the American governmental advice during crises to seek safety in the buildings you already occupy, rather than to evacuate to community shelters. The Covid-19 global pandemic saw many of us being isolated in this way to our domestic spaces, where our refuge has become a prison.
Yet our experiences of isolation have not been equal. Domestic environments are not equal. The virus may infect indiscriminately, but it’s ability to do so has followed the well worn architectures of discrimination. Economic, social, age, race, geography, gender; all these factors and more have been exposed as causative agents in how the illness has spread. Through this we have found ourselves asking what exactly we value, who exactly we are, and how exactly does the society we have built around ourselves protects us all.
Digital media has kept us connected but through a form of false intimacy. The urge to be together has been overwhelming for some, too much for others. We have had the scope of our universes reduced to the size of a house, a garden, an apartment, a room. The loss of these freedoms here has been mutual, but the scale of those losses has not.
Digital media has kept us connected but through a form of false intimacy. The urge to be together has been overwhelming for some, too much for others. We have had the scope of our universes reduced to the size of a house, a garden, an apartment, a room. The loss of these freedoms here has been mutual, but the scale of those losses has not.
In this period of global vulnerability priorities have shifted where more meaningful exchanges of ideas and experience are now as vital as ever. By creating a dialogue between each other using freely available technologies, we can come to know one another, to be with one another, to stand in each other’s worlds.
From these places a beautifully political act can happen; to share shelter with strangers so that we can know them in ways we never have, where unseen stories become seen and we discover a sense of place together in a world that asks us to be divided.
from 3pm, 10 June 2020
@ Carlow Arts Festival and Cork Midsummer Festival
Carlow Arts Festival together with Cork Midsummer Festival invite eople you to share your Lockdown Environments, as artists Peter Power and Leon Butler build a digital monument to our unseen stories and quarantine Spaces
This beautifully political project allows us a glimpse of the lock-down rooms others have inhabited during this time – abstracted but recognisable. Examining isolation, survival, connection and quiet inequalities, Shelter and Place is a mutual world built from our hidden moments, collected in virtual space in the absence of the real.
Artists Leon Butler and Peter Power have been researching ways to allow the audience to upload 3D imagery using freely available software from their own place of lockdown and share it with the public. This in-development stage of the work describes the journey towards capturing and sharing personal isolated stories of place and space the pandemic has foregrounded.
‘Shelter and Place’ is an interactive experience that mixes location mapping, spatial audio and dream-like vignettes into an open source exploration of our private environments.
Each black box link below takes you to a different digital space to explore when clicked.
Guidance Text for Usage of Links to Digital Spaces
Please allow time for experience to load. You will be prompted by a grey start button (Desktop/VR) or Red Start Button (Mobile) when experience has loaded.
DESKTOP: Once you are in the experience, use the mouse to guide the cursor over the start button (A grey box with the word ‘Start’ glowing in green. Click this) To look around, click your mouse and drag. To move in the scene use the W (forward), A (left), S (back), and D (right) keys on your keyboard.
MOBILE DEVICE: Once you have pressed start and are in the experience, please hold the phone still. You will see a grey box (sometimes hard to see) in front of you. Please tap this grey box with your finger and it should disappear instantly. This will launch audio. To look around, move your mobile device.
It is not possible to walk around the scene on a mobile device. To walk around please visit the experience on Desktop or headset.
HEADSET: Once you are in the experience, look at the start button, so that the circle of your gaze hits the button. To look around rotate your headset. To move in the scene, walk in the confines of your VR space
We’re inviting you to share your lockdown environments for this exciting 3D digital visual arts project, which aims to build a digital monument to our unseen stories and quarantine spaces.
Follow the link below to submit your interest in taking part to the artists.
The name of the work comes from a play on the American governmental advice during crises to seek safety in the buildings you already occupy, rather than to evacuate to community shelters. The Covid-19 global pandemic saw many of us being isolated in this way to our domestic spaces, where our refuge has become a prison.
Yet our experiences of isolation have not been equal. Domestic environments are not equal. The virus may infect indiscriminately, but it’s ability to do so has followed the well worn architectures of discrimination. Economic, social, age, race, geography, gender; all these factors and more have been exposed as causative agents in how the illness has spread. Through this we have found ourselves asking what exactly we value, who exactly we are, and how exactly does the society we have built around ourselves protects us all.
Digital media has kept us connected but through a form of false intimacy. The urge to be together has been overwhelming for some, too much for others. We have had the scope of our universes reduced to the size of a house, a garden, an apartment, a room. The loss of these freedoms here has been mutual, but the scale of those losses has not.
Digital media has kept us connected but through a form of false intimacy. The urge to be together has been overwhelming for some, too much for others. We have had the scope of our universes reduced to the size of a house, a garden, an apartment, a room. The loss of these freedoms here has been mutual, but the scale of those losses has not.
In this period of global vulnerability priorities have shifted where more meaningful exchanges of ideas and experience are now as vital as ever. By creating a dialogue between each other using freely available technologies, we can come to know one another, to be with one another, to stand in each other’s worlds.
From these places a beautifully political act can happen; to share shelter with strangers so that we can know them in ways we never have, where unseen stories become seen and we discover a sense of place together in a world that asks us to be divided.